Farming, what should I know?

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animary
Posts: 442
Joined: Wed Feb 23, 2011 4:05 am
Location: Ohio

Re: Farming, what should I know?

Post by animary »

"...the new size mechanic..."

I mean the q of the mature tree. Every type of tree will grow on any terrain but grows best on one particular terrain (its native biome). My tree farm has three different terrains; using identical tree pots, water, mulch and seeds, I can plant a tree on each terrain and get three different q mature trees. This has been consistent across many worlds.
zuhurat83
Posts: 47
Joined: Sun Mar 16, 2025 12:26 am

Re: Farming, what should I know?

Post by zuhurat83 »

dont you just get the same q tree as with "sapling" in your treeplanter's pot? am i missing something?
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Sevenless
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Re: Farming, what should I know?

Post by Sevenless »

animary wrote:"...the new size mechanic..."

I mean the q of the mature tree. Every type of tree will grow on any terrain but grows best on one particular terrain (its native biome). My tree farm has three different terrains; using identical tree pots, water, mulch and seeds, I can plant a tree on each terrain and get three different q mature trees. This has been consistent across many worlds.
Your experience is directly counter to my own. Trees have a good chunk of RNG in their rolls (10 point spread), but terrain itself has never had an impact. You have the "is this considered a forest biome" yes/no question though, non-forest biomes massively slow down tree growth. There are also hidden growth speed nodes that impact how fast trees grow.

The new size mechanic from last world let trees overgrow and multiply the quality of the base tree by the % of overgrowth. An achingly slow spiraling mechanic. Trees overgrowing happens on a random tick system, meaning once trees hit maturity they can start further spreading out in quality via RNG hits.

I do a lot of testing on this stuff. Take it for what you will.
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Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

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zuhurat83
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Joined: Sun Mar 16, 2025 12:26 am

Re: Farming, what should I know?

Post by zuhurat83 »

I have never seen an overgrown planted tree. Isnt that mechanic all about spawned ones?
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Sevenless
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Location: Canada

Re: Farming, what should I know?

Post by Sevenless »

zuhurat83 wrote:I have never seen an overgrown planted tree. Isnt that mechanic all about spawned ones?
I have, mostly visible in my fruit orchards that I wasn't cutting down to replant. They grow in very small amounts, maybe an average of 10% per couple IRL weeks? Only way to notice is with a client that has the size value modifier turned on. You can't tell with the naked eye when the growth amounts are that small.

Fun fact: Wild trees continued to mature over time with the overgrowth system. I slowly watched my native (non-grove) Q15 trees grow to Q25. Also pretty much impossible to spot without a client highlighting the overgrowth %
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Miss_Min
Posts: 175
Joined: Sun Mar 25, 2012 11:28 am

Re: Farming, what should I know?

Post by Miss_Min »

Can you perhaps clarify about showing growth modifiers? I have somewhere upwards of 100 planted trees around my property, many of which were mature for an extended period while I was still active on a daily basis. The only trees showing any growth modifiers are something stunted at 97%, and a wild tree at 150%. I don't think any of my planted trees have increased in q beyond 100%.
mvgulik
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Joined: Fri May 21, 2010 2:29 am

Re: Farming, what should I know?

Post by mvgulik »

In a general nutshell:
The above 100% is tree quality related and is a wild tree only feature. (Its to breakup the old q10 wild tree monotony. And to make players on the vanilla client checking all trees for a high q wild one of course.)
+The below 100% displayed tree info is the tree growing/matured level.

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