Erm ... Thought I still could not Craft a Frying pan. At least according to the clients quick Craft-menu list.
So melted some bars & nuggets & checked casting materials discoveries ... Still nothing.
Later on I found out I already could have crafted it, but that it was listed in the clients quick Build-menu list.
I'm sure its related to the fact the Frying pan is not opening a craft entry but a (casting) build action. But other than that its actually more confusing than useful.
(assuming its the same for other items that use casting to be created)
I have a problem with my computer slowing down after about an hour of gaming.
Even after closing the application, the computer continues to run very slowly—the only thing that helps is a reset.
I didn't have this problem before.The problem does not occur on a default client.
Has anyone had a similar problem and knows how to solve it?
java.lang.NullPointerException: Cannot invoke "haven.UI.pathQueue()" because "this.glob.sess.ui" is null
at haven.Gob.updateMovingInfo(Gob.java:1778)
at haven.Gob.setattr(Gob.java:935)
at haven.Gob.setattr(Gob.java:939)
at haven.Following$$follow.apply(Following.java:116)
at haven.OCache$GobInfo.apply(OCache.java:485)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.base/java.lang.Thread.run(Thread.java:832)
java.lang.NullPointerException
at haven.Gob.updateMovingInfo(Gob.java:1778)
at haven.Gob.setattr(Gob.java:935)
at haven.Gob.setattr(Gob.java:939)
at haven.LinMove$$linbeg.apply(LinMove.java:78)
at haven.OCache$GobInfo.apply(OCache.java:485)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.base/java.lang.Thread.run(Thread.java:834)
java.lang.NullPointerException: Cannot invoke "haven.UI.pathQueue()" because "this.glob.sess.ui" is null
at haven.Gob.updateMovingInfo(Gob.java:1778)
at haven.Gob.setattr(Gob.java:935)
at haven.Gob.setattr(Gob.java:939)
at haven.Following$$follow.apply(Following.java:116)
at haven.OCache$GobInfo.apply(OCache.java:485)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.base/java.lang.Thread.run(Thread.java:832)
ava.lang.NullPointerException: Cannot invoke "haven.UI.pathQueue()" because "this.glob.sess.ui" is null
at haven.Gob.updateMovingInfo(Gob.java:1778)
at haven.Gob.setattr(Gob.java:935)
at haven.Gob.setattr(Gob.java:939)
at haven.LinMove$$linbeg.apply(LinMove.java:78)
at haven.OCache$GobInfo.apply(OCache.java:485)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.base/java.lang.Thread.run(Unknown Source
I am getting the same error, I tried to log in about 3-4 times in a row and it just crashes right away. here is my error, Something to do with path settings or maybe a linux related issue? I switched recently so idk if that's causing it. I was able to play for a decent amount with it not coming up but now its on start up after verifying files etc.
GreenScape wrote:Had the same issue after server has crashed while I was boating in a dugout. Had to add `if != null` and compile myself. Also on Linux.
Launch options correct? Looks like its working now
GreenScape wrote:Had the same issue after server has crashed while I was boating in a dugout. Had to add `if != null` and compile myself. Also on Linux.
Launch options correct? Looks like its working now
Nah, had to modify source code and compile with ant. There're at leas a half dozen places I had to do the same. There were a lot of Null pointer exceptions, starting with cursor issue (simple lifting or mining) leading to crash and ending with crashes when starting combat. Everything seems to be related to UI.
I hate you! Yes, you! How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
GreenScape wrote:Had the same issue after server has crashed while I was boating in a dugout. Had to add `if != null` and compile myself. Also on Linux.
Launch options correct? Looks like its working now
Nah, had to modify source code and compile with ant. There're at leas a half dozen places I had to do the same. There were a lot of Null pointer exceptions, starting with cursor issue (simple lifting or mining) leading to crash and ending with crashes when starting combat. Everything seems to be related to UI.