Ender Client

Forum for alternative clients, mods & discussions on the same.
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Erm ... Thought I still could not Craft a Frying pan. At least according to the clients quick Craft-menu list.
So melted some bars & nuggets & checked casting materials discoveries ... Still nothing.

Later on I found out I already could have crafted it, but that it was listed in the clients quick Build-menu list. :|

I'm sure its related to the fact the Frying pan is not opening a craft entry but a (casting) build action. But other than that its actually more confusing than useful.
(assuming its the same for other items that use casting to be created)
mvgulik
Posts: 4085
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Although still readable ...
Image
Using more or less default display settings.
Gaff
Posts: 9
Joined: Sun Jun 21, 2020 7:21 pm

Re: Ender Client

Post by Gaff »

I have a problem with my computer slowing down after about an hour of gaming.
Even after closing the application, the computer continues to run very slowly—the only thing that helps is a reset.
I didn't have this problem before.The problem does not occur on a default client.
Has anyone had a similar problem and knows how to solve it?
pichuck
Posts: 5
Joined: Mon Oct 20, 2014 4:47 am

Re: Ender Client

Post by pichuck »

Getting this error when logging in. Sometimes opening another client for a while helps.

Code: Select all

java.lang.NullPointerException: Cannot invoke "haven.UI.pathQueue()" because "this.glob.sess.ui" is null
	at haven.Gob.updateMovingInfo(Gob.java:1778)
	at haven.Gob.setattr(Gob.java:935)
	at haven.Gob.setattr(Gob.java:939)
	at haven.Following$$follow.apply(Following.java:116)
	at haven.OCache$GobInfo.apply(OCache.java:485)
	at haven.Loader.lambda$defer$0(Loader.java:240)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:202)
	at java.base/java.lang.Thread.run(Thread.java:832)
User avatar
fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Ender Client

Post by fallout »

Enders just wants it all to himself

Code: Select all

java.lang.NullPointerException
	at haven.Gob.updateMovingInfo(Gob.java:1778)
	at haven.Gob.setattr(Gob.java:935)
	at haven.Gob.setattr(Gob.java:939)
	at haven.LinMove$$linbeg.apply(LinMove.java:78)
	at haven.OCache$GobInfo.apply(OCache.java:485)
	at haven.Loader.lambda$defer$0(Loader.java:240)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:202)
	at java.base/java.lang.Thread.run(Thread.java:834)
User avatar
Noogia
Posts: 223
Joined: Sat Jan 23, 2010 6:28 am

Re: Ender Client

Post by Noogia »

pichuck wrote:Getting this error when logging in. Sometimes opening another client for a while helps.

Code: Select all

java.lang.NullPointerException: Cannot invoke "haven.UI.pathQueue()" because "this.glob.sess.ui" is null
	at haven.Gob.updateMovingInfo(Gob.java:1778)
	at haven.Gob.setattr(Gob.java:935)
	at haven.Gob.setattr(Gob.java:939)
	at haven.Following$$follow.apply(Following.java:116)
	at haven.OCache$GobInfo.apply(OCache.java:485)
	at haven.Loader.lambda$defer$0(Loader.java:240)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:202)
	at java.base/java.lang.Thread.run(Thread.java:832)

Code: Select all

ava.lang.NullPointerException: Cannot invoke "haven.UI.pathQueue()" because "this.glob.sess.ui" is null
at haven.Gob.updateMovingInfo(Gob.java:1778)
at haven.Gob.setattr(Gob.java:935)
at haven.Gob.setattr(Gob.java:939)
at haven.LinMove$$linbeg.apply(LinMove.java:78)
at haven.OCache$GobInfo.apply(OCache.java:485)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.base/java.lang.Thread.run(Unknown Source 
I am getting the same error, I tried to log in about 3-4 times in a row and it just crashes right away. here is my error, Something to do with path settings or maybe a linux related issue? I switched recently so idk if that's causing it. I was able to play for a decent amount with it not coming up but now its on start up after verifying files etc.
User avatar
GreenScape
Posts: 554
Joined: Thu Sep 16, 2010 2:39 pm
Location: Ukraine, Kyiv

Re: Ender Client

Post by GreenScape »

Had the same issue after server has crashed while I was boating in a dugout. Had to add `if != null` and compile myself. Also on Linux.
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
User avatar
Noogia
Posts: 223
Joined: Sat Jan 23, 2010 6:28 am

Re: Ender Client

Post by Noogia »

GreenScape wrote:Had the same issue after server has crashed while I was boating in a dugout. Had to add `if != null` and compile myself. Also on Linux.
Launch options correct? Looks like its working now
User avatar
GreenScape
Posts: 554
Joined: Thu Sep 16, 2010 2:39 pm
Location: Ukraine, Kyiv

Re: Ender Client

Post by GreenScape »

Noogia wrote:
GreenScape wrote:Had the same issue after server has crashed while I was boating in a dugout. Had to add `if != null` and compile myself. Also on Linux.
Launch options correct? Looks like its working now
Nah, had to modify source code and compile with ant. There're at leas a half dozen places I had to do the same. There were a lot of Null pointer exceptions, starting with cursor issue (simple lifting or mining) leading to crash and ending with crashes when starting combat. Everything seems to be related to UI.
I hate you! Yes, you!
How does it matter when you die? Today? In hundred years? What will be left of you after millennia?
pichuck
Posts: 5
Joined: Mon Oct 20, 2014 4:47 am

Re: Ender Client

Post by pichuck »

GreenScape wrote:
Noogia wrote:
GreenScape wrote:Had the same issue after server has crashed while I was boating in a dugout. Had to add `if != null` and compile myself. Also on Linux.
Launch options correct? Looks like its working now
Nah, had to modify source code and compile with ant. There're at leas a half dozen places I had to do the same. There were a lot of Null pointer exceptions, starting with cursor issue (simple lifting or mining) leading to crash and ending with crashes when starting combat. Everything seems to be related to UI.
Pull request maybe?

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