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AliExpressMerchant
- Posts: 140
- Joined: Thu Jan 08, 2026 8:28 am
Re: Game Development: Grand Pickle Brain
Nice update however Narwhal Tusk looks a bit too op for pvp (because of armor pen)
Selling high quality tools for tokens. PM for more details
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Grand Pickle Brain
Really, a better version of a previously nerfed weapon that can be double the quality of your anvil is OP? No wayyyyyyy. My good buddy jorbtar would never make the same mistake a 14th time
Man, being a hater is so much more satisfying than being constructive
Man, being a hater is so much more satisfying than being constructive
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Grand Pickle Brain
Yea. Never mind its bone material, what can go wrong!. Would be nice little experiment to boot.whateverisfine wrote:Can you add the Narwhal Tusk in valhalla for testings?
Ignored(29): "Would you like to know more"
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Grand Pickle Brain
jorb don't listen to the haters
pvpers will abuse bugs to get ahead every world and then cry when something has a spooky number on it
let this play out and im sure the pvpers will find some new cheaty meta that fixes the issue
pvpers will abuse bugs to get ahead every world and then cry when something has a spooky number on it
let this play out and im sure the pvpers will find some new cheaty meta that fixes the issue
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SexyBigBoobaDakkan
- Posts: 46
- Joined: Wed Nov 13, 2024 2:11 am
Re: Game Development: Grand Pickle Brain
Smokeship-in-a-bottle doesn't have any funny flavor text Jorb what the hell! I was expecting some gold reading after Roeboat-in-a-bottle's text.
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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Re: Game Development: Grand Pickle Brain
Neither this:
https://www.havenandhearth.com/forum/vi ... 48&t=79976
nor this:
https://www.havenandhearth.com/forum/vi ... 48&t=57544
implemented.
Bad update, ngl kinda cringe.
https://www.havenandhearth.com/forum/vi ... 48&t=79976
nor this:
https://www.havenandhearth.com/forum/vi ... 48&t=57544
implemented.
Bad update, ngl kinda cringe.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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Brojnos
- Posts: 30
- Joined: Sun Jul 27, 2025 10:23 pm
Re: Game Development: Grand Pickle Brain
POG UPDATE !!! THANKS !!!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Grand Pickle Brain
Lawd, I forgot. FML, will fix, sorry.SexyBigBoobaDakkan wrote:Smokeship-in-a-bottle doesn't have any funny flavor text Jorb what the hell! I was expecting some gold reading after Roeboat-in-a-bottle's text.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ulbu
- Posts: 88
- Joined: Mon Nov 09, 2015 9:39 am
Re: Game Development: Grand Pickle Brain
Pickling jar change breaks cheesemaking that I'm used to:
Previously, jar full of veggies used to be a 1 L rennet measurement vessel. It's convenient when you don't have enough rennet to top every tub, so you split your 10L between 10 tubs and it gives a lot of curd fast.
Now it's 2L container when all slots are filled. Can something be done about it? Like, add a 0.5L ladle, or allow rennet into cups/mugs?
Previously, jar full of veggies used to be a 1 L rennet measurement vessel. It's convenient when you don't have enough rennet to top every tub, so you split your 10L between 10 tubs and it gives a lot of curd fast.
Now it's 2L container when all slots are filled. Can something be done about it? Like, add a 0.5L ladle, or allow rennet into cups/mugs?
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524u
- Posts: 173
- Joined: Wed Nov 17, 2010 2:23 pm

