Game Development: Thatched Totem

Announcements about major changes in Haven & Hearth.
DarkLadyPhoenix
Posts: 17
Joined: Sun Dec 29, 2013 7:24 am

Re: Game Development: Thatched Totem

Post by DarkLadyPhoenix »

Cured Pipeweed.
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serVar161
Posts: 550
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Re: Game Development: Thatched Totem

Post by serVar161 »

I understood what it means there are no internal walls. 12 floor cells, but no walls. The customization is good and looks good.
And materials are available from the very beginning of the game.
My english is bEd.
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Thatched Totem

Post by jordancoles »

Added/Reworked handling of skeletons for Mammoths & Trolls by creating/exporting/using proper animated skeletons for them. Mammoths now for no reason in particular drop a discrete skull object, much like Cachalots.
Neat

Could we place these skulls on walls at some point?

Also more large structures would be cool like others have said

I can't say I was expecting this type of "larger gate" but glad to not have to use alts to make double gates anymore
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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MightySheep
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Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Thatched Totem

Post by MightySheep »

end game resource sink flex stuff is good
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blinx
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Location: Seattle

Re: Game Development: Thatched Totem

Post by blinx »

7.4/10 Cool update
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Thatched Totem

Post by Redlaw »

Looks like a lovely update, some new early game stuff some late game stuff for those that want to show ff.... better then a village full of whale sculls at least these would have a function and show it off.
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jordancoles
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Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Thatched Totem

Post by jordancoles »

So this gate is technically the first wall type with variable materials

:thonk:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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MightySheep
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Joined: Fri Jul 22, 2011 1:18 pm

Re: Game Development: Thatched Totem

Post by MightySheep »

Time to add variable palisade and bwall and finally custom cool looking pve bases maybe possible
anon737
Posts: 25
Joined: Fri Aug 21, 2015 9:17 am

Re: Game Development: Thatched Totem

Post by anon737 »

Is a minehole buildable in a new hut?
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Regulus2424
Posts: 685
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Thatched Totem

Post by Regulus2424 »

ngl, thought that you reintroduced village porticos for a second :o
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys

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