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DarkLadyPhoenix
- Posts: 17
- Joined: Sun Dec 29, 2013 7:24 am
Re: Game Development: Thatched Totem
Cured Pipeweed.


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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: Game Development: Thatched Totem
I understood what it means there are no internal walls. 12 floor cells, but no walls. The customization is good and looks good.
And materials are available from the very beginning of the game.
And materials are available from the very beginning of the game.
My english is bEd.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Thatched Totem
NeatAdded/Reworked handling of skeletons for Mammoths & Trolls by creating/exporting/using proper animated skeletons for them. Mammoths now for no reason in particular drop a discrete skull object, much like Cachalots.
Could we place these skulls on walls at some point?
Also more large structures would be cool like others have said
I can't say I was expecting this type of "larger gate" but glad to not have to use alts to make double gates anymore
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Thatched Totem
end game resource sink flex stuff is good
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blinx
- Posts: 124
- Joined: Wed Feb 14, 2018 3:26 am
- Location: Seattle
Re: Game Development: Thatched Totem
7.4/10 Cool update
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Thatched Totem
Looks like a lovely update, some new early game stuff some late game stuff for those that want to show ff.... better then a village full of whale sculls at least these would have a function and show it off.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Thatched Totem
So this gate is technically the first wall type with variable materials
:thonk:
:thonk:
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Thatched Totem
Time to add variable palisade and bwall and finally custom cool looking pve bases maybe possible
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anon737
- Posts: 25
- Joined: Fri Aug 21, 2015 9:17 am
Re: Game Development: Thatched Totem
Is a minehole buildable in a new hut?
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Regulus2424
- Posts: 685
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: Thatched Totem
ngl, thought that you reintroduced village porticos for a second 
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys