Game Development: Thatched Totem

Announcements about major changes in Haven & Hearth.
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Thatched Totem

Post by stickman »

what is the soak on that totem gate. is it similar to brick wall?
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Regulus2424
Posts: 685
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Thatched Totem

Post by Regulus2424 »

how come botters got a whole curio named after them?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
Nictos
Posts: 237
Joined: Thu Apr 21, 2011 5:31 am

Re: Game Development: Thatched Totem

Post by Nictos »

Cool update thank you. Could you address the issue with star shard axe spiralling in the next update? I heard it’s a big problem right now with bigger villages getting very high q axes out of it
FaithfulToadd
Posts: 318
Joined: Mon Jan 05, 2026 11:22 pm

au revoir

Post by FaithfulToadd »

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:34 am, edited 1 time in total.
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r0ck4ev3r
Posts: 282
Joined: Tue Mar 13, 2012 10:30 pm

Re: Game Development: Thatched Totem

Post by r0ck4ev3r »

Giant gates are just one step closer to Stone Castle Walls.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
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BigCountry
Posts: 215
Joined: Wed Feb 06, 2019 4:07 am

Re: Game Development: Thatched Totem

Post by BigCountry »

So they are clearly pushing silver and gold subs with all these patch updates. Hey, none of us is complaining. This might be the most content we have received in 1 world since I have been playing :lol:
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gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Thatched Totem

Post by gravesmerch »

Shift + rightclick lifting sack to create stockpile placer.
Add sacks to belts.
ggwp
Last edited by gravesmerch on Fri Feb 27, 2026 2:38 pm, edited 1 time in total.
Nictos
Posts: 237
Joined: Thu Apr 21, 2011 5:31 am

Re: Game Development: Thatched Totem

Post by Nictos »

FaithfulToadd wrote:
Nictos wrote:Cool update thank you. Could you address the issue with star shard axe spiralling in the next update? I heard it’s a big problem right now with bigger villages getting very high q axes out of it
I believe you're referring to this topic. Jorb replied there. From that thread it seems very debatable whether star shard spiraling is a big
Oh derp, ok thanks
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Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Thatched Totem

Post by Nightdawg »

gravesmerch wrote:how much stats and equips do I need to cheese a Mammoth or a Whale
50 and a spear
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Game Development: Thatched Totem

Post by fallout »

The time it'd take you to kill a whale with 50 you could just grind your stats/curios/food to 100 /s but...

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