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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Game Development: Radish Butchery
Good update, thanks Jorb. We would always do fisherman credo first just to reduce the amount of painful tasks it gives. Glad to see the change.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Malagast
- Posts: 15
- Joined: Fri Nov 22, 2024 12:56 am
Re: Game Development: Radish Butchery
These numerous qol changes and juicy additions are great. Having seen them on a weekly basis as well though? Outstanding effort. 
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Brojnos
- Posts: 30
- Joined: Sun Jul 27, 2025 10:23 pm
Re: Game Development: Radish Butchery
W PATCH as always guys, much love, I love these juicy frequent updates !!! as always I suggest: Add new combat animations for combat moves

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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Radish Butchery
High quality patch.
It kinda just almost makes me forget you haven't told us when w17 is yet
It kinda just almost makes me forget you haven't told us when w17 is yet
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wildair
- Posts: 66
- Joined: Sun Mar 18, 2012 6:45 pm
- Location: USA
Re: Game Development: Radish Butchery
Tha big jorb. Good job!
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Joshk80k
- Posts: 46
- Joined: Sun Oct 16, 2011 1:15 am
Re: Game Development: Radish Butchery
The auto-butcher mechanic works beautifully, in one fell swoop you've cut livestock management tedium by a HUGE degree. I love the direction you've been moving in reducing the more monotonous tasks, thank you.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Radish Butchery
Mostly agreed, but the sequencing isn't ideal. I tried to mass-butcher my deer king and my toon kept stopping 'cause he couldn't reach the furthest deer (although manually I could butcher a deer that was closer to me).Joshk80k wrote:The auto-butcher mechanic works beautifully
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Radish Butchery
Can you add that same thing to trellis, so that we can clean them off quicker easierjorb wrote:
[*] There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.
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game ideas
game ideas
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Malagast
- Posts: 15
- Joined: Fri Nov 22, 2024 12:56 am
Re: Game Development: Radish Butchery
You can already do that brother.maze wrote:Can you add that same thing to trellis, so that we can clean them off quicker easierjorb wrote:
[*] There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.
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Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Game Development: Radish Butchery
I think he meant "clean" as remove crops planted on trelli. I think you read it as "harvest".Malagast wrote: You can already do that brother.
