Game Development: Radish Butchery

Announcements about major changes in Haven & Hearth.
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_Scipio
Posts: 304
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Location: Interrogating your villagers.

Re: Game Development: Radish Butchery

Post by _Scipio »

Good update, thanks Jorb. We would always do fisherman credo first just to reduce the amount of painful tasks it gives. Glad to see the change.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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Malagast
Posts: 15
Joined: Fri Nov 22, 2024 12:56 am

Re: Game Development: Radish Butchery

Post by Malagast »

These numerous qol changes and juicy additions are great. Having seen them on a weekly basis as well though? Outstanding effort. :D
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Brojnos
Posts: 30
Joined: Sun Jul 27, 2025 10:23 pm

Re: Game Development: Radish Butchery

Post by Brojnos »

W PATCH as always guys, much love, I love these juicy frequent updates !!! as always I suggest: Add new combat animations for combat moves
:mrgreen:
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springyb
Posts: 695
Joined: Wed Feb 03, 2010 11:39 am

Re: Game Development: Radish Butchery

Post by springyb »

High quality patch.

It kinda just almost makes me forget you haven't told us when w17 is yet
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wildair
Posts: 66
Joined: Sun Mar 18, 2012 6:45 pm
Location: USA

Re: Game Development: Radish Butchery

Post by wildair »

Tha big jorb. Good job!
Joshk80k
Posts: 46
Joined: Sun Oct 16, 2011 1:15 am

Re: Game Development: Radish Butchery

Post by Joshk80k »

The auto-butcher mechanic works beautifully, in one fell swoop you've cut livestock management tedium by a HUGE degree. I love the direction you've been moving in reducing the more monotonous tasks, thank you.
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Hasta
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Re: Game Development: Radish Butchery

Post by Hasta »

Joshk80k wrote:The auto-butcher mechanic works beautifully
Mostly agreed, but the sequencing isn't ideal. I tried to mass-butcher my deer king and my toon kept stopping 'cause he couldn't reach the furthest deer (although manually I could butcher a deer that was closer to me).
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Good enough tho, most people don't stack their game this way for compact keeping.
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maze
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Location: Canada

Re: Game Development: Radish Butchery

Post by maze »

jorb wrote:
[*] There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.
Can you add that same thing to trellis, so that we can clean them off quicker easier
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Malagast
Posts: 15
Joined: Fri Nov 22, 2024 12:56 am

Re: Game Development: Radish Butchery

Post by Malagast »

maze wrote:
jorb wrote:
[*] There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.
Can you add that same thing to trellis, so that we can clean them off quicker easier
You can already do that brother.
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Hasta
Posts: 2250
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Re: Game Development: Radish Butchery

Post by Hasta »

Malagast wrote: You can already do that brother.
I think he meant "clean" as remove crops planted on trelli. I think you read it as "harvest".

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