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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Radish Butchery
make food ingredients more predictable(spice,mushroom,meats...) so that we'd know before hand how the food stats would look like, and would avoid a hundred variation of 0.01% of same dish
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juliusfd
- Posts: 16
- Joined: Thu Nov 07, 2024 8:20 am
Re: Game Development: Radish Butchery
ofc they make fishermans credo 10x easier when i just finished it 
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: Game Development: Radish Butchery
Frequent updates are a joy.
And the news that fixing trash catching in Fisherman's Creed is a priority. I mostly just made Fisherman's Creed because of trash catching, only to find out it was disabled.
Armor repairs without affecting quality – thank you!
And the news that fixing trash catching in Fisherman's Creed is a priority. I mostly just made Fisherman's Creed because of trash catching, only to find out it was disabled.
Armor repairs without affecting quality – thank you!
My english is bEd.
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losexd
- Posts: 365
- Joined: Sat Oct 01, 2011 8:20 pm
- Location: Brasil (:
Re: Game Development: Radish Butchery
pls add cotton and new cloths/robes/capes and make them dyable on next updates pls 
w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???
My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Re: Game Development: Radish Butchery
Add this:losexd wrote:pls add cotton and new cloths/robes/capes and make them dyable on next updates pls
https://www.havenandhearth.com/forum/vi ... 48&t=79976
and unironically, adding cotton would make more sense than adding melons. Cotton is a must have.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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Frogg
- Posts: 119
- Joined: Thu Feb 12, 2026 12:26 am
Re: Game Development: Radish Butchery
They appear to be very cautious about bringing features from Salem to Haven since they no longer own Salem(?)
I’m not buying the “it wouldn’t fit our game” explanation.
Every time they do add something from Salem (like the Lean Against emote) they frame it as a joke to dodge accountability, as if it’s just a prank. Not sure what's up with that.
I’m not buying the “it wouldn’t fit our game” explanation.
Every time they do add something from Salem (like the Lean Against emote) they frame it as a joke to dodge accountability, as if it’s just a prank. Not sure what's up with that.
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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Radish Butchery
sheep horns was canceled and i missed the message, or thats just a bug i have not a single thing from that update? (100-150 animals murdered)
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Radish Butchery
They were added only for mouflons, no domestic sheep affectedreqvaa wrote:sheep horns was canceled and i missed the message, or thats just a bug i have not a single thing from that update? (100-150 animals murdered)
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Radish Butchery
Ty!Fostik wrote:They were added only for mouflons, no domestic sheep affectedreqvaa wrote:sheep horns was canceled and i missed the message, or thats just a bug i have not a single thing from that update? (100-150 animals murdered)
But whyyyy? doesnt make sense