Game Development: Radish Butchery

Announcements about major changes in Haven & Hearth.
gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Radish Butchery

Post by gravesmerch »

make food ingredients more predictable(spice,mushroom,meats...) so that we'd know before hand how the food stats would look like, and would avoid a hundred variation of 0.01% of same dish
juliusfd
Posts: 16
Joined: Thu Nov 07, 2024 8:20 am

Re: Game Development: Radish Butchery

Post by juliusfd »

ofc they make fishermans credo 10x easier when i just finished it :cry:
FaithfulToadd
Posts: 318
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au revoir

Post by FaithfulToadd »

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:42 am, edited 1 time in total.
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serVar161
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Re: Game Development: Radish Butchery

Post by serVar161 »

Frequent updates are a joy.
And the news that fixing trash catching in Fisherman's Creed is a priority. I mostly just made Fisherman's Creed because of trash catching, only to find out it was disabled.
Armor repairs without affecting quality – thank you!
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losexd
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Re: Game Development: Radish Butchery

Post by losexd »

pls add cotton and new cloths/robes/capes and make them dyable on next updates pls :(

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Axatros
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Re: Game Development: Radish Butchery

Post by Axatros »

losexd wrote:pls add cotton and new cloths/robes/capes and make them dyable on next updates pls :(
Add this:
https://www.havenandhearth.com/forum/vi ... 48&t=79976

and unironically, adding cotton would make more sense than adding melons. Cotton is a must have.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
Frogg
Posts: 119
Joined: Thu Feb 12, 2026 12:26 am

Re: Game Development: Radish Butchery

Post by Frogg »

They appear to be very cautious about bringing features from Salem to Haven since they no longer own Salem(?)
I’m not buying the “it wouldn’t fit our game” explanation.

Every time they do add something from Salem (like the Lean Against emote) they frame it as a joke to dodge accountability, as if it’s just a prank. Not sure what's up with that. :|
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Radish Butchery

Post by reqvaa »

sheep horns was canceled and i missed the message, or thats just a bug i have not a single thing from that update? (100-150 animals murdered)
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Fostik
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Re: Game Development: Radish Butchery

Post by Fostik »

reqvaa wrote:sheep horns was canceled and i missed the message, or thats just a bug i have not a single thing from that update? (100-150 animals murdered)
They were added only for mouflons, no domestic sheep affected
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reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Radish Butchery

Post by reqvaa »

Fostik wrote:
reqvaa wrote:sheep horns was canceled and i missed the message, or thats just a bug i have not a single thing from that update? (100-150 animals murdered)
They were added only for mouflons, no domestic sheep affected
Ty!
But whyyyy? doesnt make sense

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