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caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
Re: Game Development: Onion Marker
nightdawg rn:

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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Onion Marker
This is Jorb's way of saying he's no longer a MAHA stan, but he's unwilling to put in the neon pink/purple hair hat, I think.
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reddie9408
- Posts: 8
- Joined: Sun Aug 18, 2024 6:02 pm
Re: Game Development: Onion Marker
I can't spitroast. Is that a new bug?
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Onion Marker
The pickled onion scientists are punching air rn
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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bubblebudd
- Posts: 8
- Joined: Tue Apr 17, 2018 8:57 pm
Re: Game Development: Onion Marker
3 tile plow when.
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AliExpressMerchant
- Posts: 140
- Joined: Thu Jan 08, 2026 8:28 am
Re: Game Development: Onion Marker
kinda interesting choice of fixes priority
snekkja/knarr bug where you can trap people inside is live for God knows how many years, meanwhile we get another onion. This definitely motivates people to log in (frfr)
snekkja/knarr bug where you can trap people inside is live for God knows how many years, meanwhile we get another onion. This definitely motivates people to log in (frfr)
Selling high quality tools for tokens. PM for more details
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Regulus2424
- Posts: 685
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: Onion Marker
post the bug here or in a separate threadAliExpressMerchant wrote:kinda interesting choice of fixes priority
snekkja/knarr bug where you can trap people inside is live for God knows how many years, meanwhile we get another onion. This definitely motivates people to log in (frfr)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Onion Marker
A nothing patch, but emblematic of why the game is progressively getting worse. Bloat implemented with no idea, or even attempt to guide how it affects the meta game. Not even fun bloat. Just a thing that already existed copy pasted with a new stat block.
This is not hyperbole. If you asked an LLM to search the forums for uncontroversial suggestions, and then to implement them, the average patch would be better. Like, by a lot.
This is not hyperbole. If you asked an LLM to search the forums for uncontroversial suggestions, and then to implement them, the average patch would be better. Like, by a lot.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Onion Marker
jorb wrote: Our primary development direction is toward object-controlled-objects.

Any decade now
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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SlicingTheMoon
- Posts: 192
- Joined: Wed Sep 02, 2015 12:45 pm
Re: Game Development: Onion Marker
Always an honor to be mentioned in an updatejorb wrote: [*] Fixed the repair resource (hard metal) for "Coin Press"es in World 16.1. Reported
https://www.havenandhearth.com/forum/viewtopic.php?
Always working on intelligent Village Designs.