Game Development: Reinforced Map

Announcements about major changes in Haven & Hearth.
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magnet
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Re: Game Development: Reinforced Map

Post by magnet »

this guy is our new certified yapper
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serVar161
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Re: Game Development: Reinforced Map

Post by serVar161 »

magnet wrote:this guy is our new certified yapper
What can I do if no one noticed or commented on this important note?

Perhaps because they don't know what it means. I didn't either, but I Googled it, watched a few YouTube videos, and it really does look promising.
Something like a transition from handcrafted to mass production. And without any loss of quality.

Aren't you curious about what it will be?
My english is bEd.
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serVar161
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Re: Game Development: Reinforced Map

Post by serVar161 »

I'm talking about "Our primary development direction is towards object-controlled-objects."
My english is bEd.
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Fostik
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Re: Game Development: Reinforced Map

Post by Fostik »

serVar161 wrote: What can I do if no one noticed or commented on this important note?
Sure buddy
https://www.havenandhearth.com/forum/se ... mit=Search

In short, it's the capability of game engine to make one object to interact and affect another. Though currently done in some band-aid ways for rare cases, only actors like players and animals can fully interact with world objects.

Over 5 years, it's been discussed numerous times on dev streams, you can also find some mentions on forums using search:
https://www.havenandhearth.com/forum/vi ... 04#p749004
https://www.havenandhearth.com/forum/vi ... 03#p872303

Inb4, it has nothing to do with ideas of walkable roofs, docks and customizable building, it's purely game engine stuff that opens a door to that features.
Last edited by Fostik on Mon Apr 20, 2026 9:29 am, edited 1 time in total.
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Regulus2424
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Re: Game Development: Reinforced Map

Post by Regulus2424 »

hey guys what should we do for a 10-year OCO announcement anniversary? :?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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serVar161
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Re: Game Development: Reinforced Map

Post by serVar161 »

Fostik wrote: Sure buddy
https://www.havenandhearth.com/forum/se ... mit=Search

In short, it's the capability of game engine to make one object to interact and affect another. Though currently done in some band-aid ways for rare cases, only actors like players and animals can fully interact with world objects.

Over 5 years, it's been discussed numerous times on dev streams, you can also find some mentions on forums using search:
https://www.havenandhearth.com/forum/vi ... 04#p749004
https://www.havenandhearth.com/forum/vi ... 03#p872303

Inb4, it has nothing to do with ideas of walkable roofs, docks and customizable building, it's purely game engine stuff that opens a door to that features.
Got it. I'm new to the forum and unfamiliar with most of the discussions. Thanks for the info!
My english is bEd.
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Nightdawg
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Re: Game Development: Reinforced Map

Post by Nightdawg »

Fostik wrote: Over 5 years, it's been discussed numerous times on dev streams, you can also find some mentions on forums using search:
Try 10 years, friend
https://www.havenandhearth.com/forum/vi ... ts#p620286
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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sMartins
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Re: Game Development: Reinforced Map

Post by sMartins »

I'm not 100% that we'll go for this next week.

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Zephroze
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Re: Game Development: Reinforced Map

Post by Zephroze »

My first disappointment with lack of OCO was being unable to use a wagon station as a stage by walking up the stairs. Though, that doesn't seem like it would need OCO necessarily?
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jorb
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Re: Game Development: Reinforced Map

Post by jorb »

Zephroze wrote:My first disappointment with lack of OCO was being unable to use a wagon station as a stage by walking up the stairs. Though, that doesn't seem like it would need OCO necessarily?
That's precisely the type of thing OCO is intended to be used for, indeed!
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