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magnet
- Posts: 355
- Joined: Sat Jun 12, 2021 2:35 am
Re: Game Development: Reinforced Map
this guy is our new certified yapper
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: Game Development: Reinforced Map
What can I do if no one noticed or commented on this important note?magnet wrote:this guy is our new certified yapper
Perhaps because they don't know what it means. I didn't either, but I Googled it, watched a few YouTube videos, and it really does look promising.
Something like a transition from handcrafted to mass production. And without any loss of quality.
Aren't you curious about what it will be?
My english is bEd.
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: Game Development: Reinforced Map
I'm talking about "Our primary development direction is towards object-controlled-objects."
My english is bEd.
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Reinforced Map
Sure buddyserVar161 wrote: What can I do if no one noticed or commented on this important note?
https://www.havenandhearth.com/forum/se ... mit=Search
In short, it's the capability of game engine to make one object to interact and affect another. Though currently done in some band-aid ways for rare cases, only actors like players and animals can fully interact with world objects.
Over 5 years, it's been discussed numerous times on dev streams, you can also find some mentions on forums using search:
https://www.havenandhearth.com/forum/vi ... 04#p749004
https://www.havenandhearth.com/forum/vi ... 03#p872303
Inb4, it has nothing to do with ideas of walkable roofs, docks and customizable building, it's purely game engine stuff that opens a door to that features.
Last edited by Fostik on Mon Apr 20, 2026 9:29 am, edited 1 time in total.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Regulus2424
- Posts: 685
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: Reinforced Map
hey guys what should we do for a 10-year OCO announcement anniversary? 
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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serVar161
- Posts: 550
- Joined: Mon Feb 23, 2026 10:55 am
Re: Game Development: Reinforced Map
Got it. I'm new to the forum and unfamiliar with most of the discussions. Thanks for the info!Fostik wrote: Sure buddy
https://www.havenandhearth.com/forum/se ... mit=Search
In short, it's the capability of game engine to make one object to interact and affect another. Though currently done in some band-aid ways for rare cases, only actors like players and animals can fully interact with world objects.
Over 5 years, it's been discussed numerous times on dev streams, you can also find some mentions on forums using search:
https://www.havenandhearth.com/forum/vi ... 04#p749004
https://www.havenandhearth.com/forum/vi ... 03#p872303
Inb4, it has nothing to do with ideas of walkable roofs, docks and customizable building, it's purely game engine stuff that opens a door to that features.
My english is bEd.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Reinforced Map
Try 10 years, friendFostik wrote: Over 5 years, it's been discussed numerous times on dev streams, you can also find some mentions on forums using search:
https://www.havenandhearth.com/forum/vi ... ts#p620286
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Reinforced Map
I'm not 100% that we'll go for this next week.
Haten 3 almost ready
Haten 3 almost ready
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Zephroze
- Posts: 243
- Joined: Wed Jan 23, 2019 10:48 pm
Re: Game Development: Reinforced Map
My first disappointment with lack of OCO was being unable to use a wagon station as a stage by walking up the stairs. Though, that doesn't seem like it would need OCO necessarily?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Reinforced Map
That's precisely the type of thing OCO is intended to be used for, indeed!Zephroze wrote:My first disappointment with lack of OCO was being unable to use a wagon station as a stage by walking up the stairs. Though, that doesn't seem like it would need OCO necessarily?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose