Game Development: Orange Alchemy

Announcements about major changes in Haven & Hearth.
Zephroze
Posts: 243
Joined: Wed Jan 23, 2019 10:48 pm

Re: Game Development: Orange Alchemy

Post by Zephroze »

Still waiting for the fix to opt-in permadeath.

Just to reiterate for devs:

-If you precisely calculate when to cleave somebody, you can injure them so hard that their injuries kill them, even if they don't have murder. This makes newbies with low con unable to learn the game or recover from their mistakes.

Losing gear is acceptable for most; losing a character when you've been assured you cannot die is simply a bug that nobody can sell to a new player.
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Luno
Posts: 403
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Re: Game Development: Orange Alchemy

Post by Luno »

Image
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Schwarzvald
Posts: 375
Joined: Sat Dec 31, 2011 11:24 pm

Re: Game Development: Orange Alchemy

Post by Schwarzvald »

At this point the devs are larping this:

*pisses in your vagina*

Afterwards body is impressed

Edit; imagine si ever put thinking this !

“this” is what forum pvp looks like retard
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Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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dagrimreefah
Posts: 2648
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Re: Game Development: Orange Alchemy

Post by dagrimreefah »

_Scipio wrote:Duck à l'orange is a classic French dish from cuisine bourgeoise consisting of roasted duck served with a bitter orange (bigarade) sauce.

The dish was later formally codified by Auguste Escoffier in Le Guide Culinaire. Modern variations typically feature:

Roasted duck with crispy skin, often achieved by pricking the skin and rendering fat.
A sweet and savory sauce made from orange juice, zest, stock, sugar, vinegar, and often Grand Marnier or other orange liqueurs.
Garnishes such as supremed orange segments and blanched orange zest strips.

Image
Fuck that sounds good
Zephroze wrote:Still waiting for the fix to opt-in permadeath.

Just to reiterate for devs:

-If you precisely calculate when to cleave somebody, you can injure them so hard that their injuries kill them, even if they don't have murder. This makes newbies with low con unable to learn the game or recover from their mistakes.

Losing gear is acceptable for most; losing a character when you've been assured you cannot die is simply a bug that nobody can sell to a new player.
Not a bug, dumbass
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linkfanpc
Posts: 2415
Joined: Wed Aug 05, 2015 7:07 pm

Re: Game Development: Orange Alchemy

Post by linkfanpc »

Zephroze wrote:Still waiting for the fix to opt-in permadeath.

Just to reiterate for devs:

-If you precisely calculate when to cleave somebody, you can injure them so hard that their injuries kill them, even if they don't have murder. This makes newbies with low con unable to learn the game or recover from their mistakes.

Losing gear is acceptable for most; losing a character when you've been assured you cannot die is simply a bug that nobody can sell to a new player.
you misspelled extradite btw

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Schwarzvald
Posts: 375
Joined: Sat Dec 31, 2011 11:24 pm

Re: Game Development: Orange Alchemy

Post by Schwarzvald »

[/u]Yeah you poor pdf freak that’s a right reserved for the wealthy. Get your money up. No arrests on them lists btw.
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
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524u
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Re: Game Development: Orange Alchemy

Post by 524u »

"Aiming for next week!"
B)
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jorb
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Re: Game Development: Orange Alchemy

Post by jorb »

524u wrote:"Aiming for next week!"
Unfortunately, yes. Aiming for next week, indeed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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524u
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Re: Game Development: Orange Alchemy

Post by 524u »

It's okay Jorbie, just tell us when world 16.2 starts
B)
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Regulus2424
Posts: 685
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Orange Alchemy

Post by Regulus2424 »

I agree, would be nice to get some information about that, Jorbinski
W6 - giga noob hermit
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