Quality of few locally spawned materials

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Zepar72
Posts: 226
Joined: Mon Jan 15, 2018 2:36 am

Quality of few locally spawned materials

Post by Zepar72 »

Do we know how exactly is the quality of sting grass calculated? I know it takes the Q of cutting tool, but it looks like it has its own Q too in the calculation.
Same question about flint wash - is it capped by surv/maso? Does it use any tool to calculated Q?
Recently i've found 70q flint wash. Does it mean someone could start the game with 70q stone straight away?
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Regulus2424
Posts: 689
Joined: Mon Feb 16, 2015 3:48 pm

Re: Quality of few locally spawned materials

Post by Regulus2424 »

flint wash is capped by survival, the tool does not matter (I'm not even sure if it needs a tool tbh)

as for the grass, I think you have the right idea
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BrightEyEs
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Joined: Sat Nov 16, 2024 1:36 pm

Re: Quality of few locally spawned materials

Post by BrightEyEs »

the grass has an Q, it changes depending on location. its a wild crop, so its hard capped by your farming.

Flint wash is capped by survival.
yes, if someone had survival up that high, you could start out with an high Q stone early game.

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