Fostik wrote: Mon Oct 26, 2026 8:56 am
I don't disagree with you entirely, but you seem to overstate the fact.
I see this all over and over, people try to weaponize a very complex issue this game has into something they want to speak only about.
You see, most playerbase doesn't come in first 2 months of a new world and don't see this ganks and other pvp cruelty, they mostly live totally outside of pvp, never see ganks or raids.
Instead, a list of other issues they face, like unable to progress in mine without crazy stat numbers, gating mechanics created for those top veteran players you mentioned, and other hardships that simply doesn't make haven a casual game.
I'm on this boat, I don't entirely disagree with what Nightmare said as well. there's problem that's for sure it's open world PVP game anyway (even with PVE only game ppl can still be a #@$ and ruin everyone's fun just like PVP).
I did join W16.2 around I don't know when was W16.2 release ? I come back to this game somewhere around first week of September and can't stop playing since.
I already put all the problem as a new player POV in my other post.
Dying early game is not really a big deal, but don't know how to progress is something else.
That one "Raid Ant Hill" quest is the Quit moment for every new player I can tell that much.
Don't let me start on getting into mining with all those Jimjam Rock name I don't even heard once before in my life.
I don't say to made it easier, I just want the game to be easier to learn, which is super different.