wat W17 should look like

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Vert
Posts: 271
Joined: Thu Nov 10, 2011 6:59 am

Re: wat W17 should look like

Post by Vert »

1 Visitor gates should save you if fight go bad. We need to try to add attack that will ko people fast - huge range, no hhp damage, damage your target and also selfopen you twice. So weak people can ko someone fast and steal some loot . i also think we need additional colour that will increase with time and count as any colour, to spead up fight if it goes too long.

2 hunting with bow this worlds depends on resources for arrow and it was nice for cooperation, but if you use multibox bot, 3 character with quick barrage will kill anything without armor on day 1, animals will only press def in this scenario. Maybe animals should have more stats but they moves should open them or give weakness so people should react. i like when boar had damage reflection.

3 thingwall too powerfull it will be nice if you can develop them with time, i think we should have invisible crossroad that can be traked at high perception. Crossroad need distance buff also. im tired to have huge river every world. Crossroad should cost 0 travel, thingwall should be nerfed somehow you shouldnt fight in 5 different place in 1 min
new questgiver reward - list with thingwall describe instead of sharing via group

4 ring of brodgar should appear after some time, day 1 brodgar is too powerful
User avatar
guterpop
Posts: 49
Joined: Sun Mar 12, 2017 4:11 am

Re: wat W17 should look like

Post by guterpop »

- Bring back airlocks, rageless gates was dumb but not having a place of safety to run to is probably even more dumb and was a big factor in this world being unpopular
Honestly I don't think airlocks was the root issue for people. Its more that there is an over whelming advantage to the attacker compared to the random guy in the woods just trying to get blueberries. I think there just needs to be more ways for the defender to get away or make it so the attacker thinks twice before going in. That and something that tells people they cant run past gates, I saw WAY more people get knocked to that then I should
- Revert hunting changes, Ive yet to see anyone who actually gives a shit about fighting animals "properly". Ive seen multiple people say they wouldnt even bother playing W17 if hunting wasnt reverted. Personally Im not that bothered but it just generally doesnt seem like anyone likes the changes
The hunting changes were pointless and just made fighting animals more annoying compared to normal +1
- Keep 0 travel weariness
Awful take, travel weariness gave combat people a range they could attack in and limited them to local areas or forced them to make raid bases, with none if just porting around during challenges or fighting whoever you jump into randomly
- Expand on ring of brodgar idea making it an enclosed space with 0 crime and make it like an actual NPC village or something that everyone can port to and chill
I wouldnt add npc's but a small village like area for sparing and places to sit would be nice, also removing the ability for dirt to affect the terrain lmao

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