Animal nodes moving was bad

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Vert
Posts: 278
Joined: Thu Nov 10, 2011 6:59 am

Re: Animal nodes moving was bad

Post by Vert »

find 230 q spot. get 1 animal in 3 days.
mine 5 trolls 250+ in this 3 days.
troll credo is necessary
Detharon
Posts: 117
Joined: Sat Mar 26, 2011 2:16 pm

Re: Animal nodes moving was bad

Post by Detharon »

Nightdawg wrote: Sat Oct 17, 2026 8:02 pm
Luno wrote:Remove nodes, make it random.

Don't think, just do it.
like 80% of the playerbase said this, but they had to make it retarded, call it the jorb effect.
Nodes being random is actually very bot friendly. On w16 we've had a mammoth spotter bot setup for the whole mountain and all we had to do was to check the qualities every moon cycle to decide which part of the mountain was worth farming.

Funnily enough, a good alternative for those without bots is to rely on the random quality of dungeon wolves, that often hit q200-q300. Random animal qualities would make the spotter bots almost completely unnecessary.
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Nightdawg
Posts: 2635
Joined: Fri Feb 28, 2020 12:31 am

Re: Animal nodes moving was bad

Post by Nightdawg »

Detharon wrote: Sun Nov 01, 2026 3:08 pm
Nightdawg wrote: Sat Oct 17, 2026 8:02 pm
Luno wrote:Remove nodes, make it random.

Don't think, just do it.
like 80% of the playerbase said this, but they had to make it retarded, call it the jorb effect.
Nodes being random is actually very bot friendly. On w16 we've had a mammoth spotter bot setup for the whole mountain and all we had to do was to check the qualities every moon cycle to decide which part of the mountain was worth farming.

Funnily enough, a good alternative for those without bots is to rely on the random quality of dungeon wolves, that often hit q200-q300. Random animal qualities would make the spotter bots almost completely unnecessary.
yet somehow a bot camping the same q400 mammoth spot is somehow better.
but making it random for everyone (including bots) is not fair
ok buddy
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
Vert
Posts: 278
Joined: Thu Nov 10, 2011 6:59 am

Re: Animal nodes moving was bad

Post by Vert »

Nightdawg wrote: Sun Nov 01, 2026 3:16 pm
Detharon wrote: Sun Nov 01, 2026 3:08 pm
Nightdawg wrote: Sat Oct 17, 2026 8:02 pm

like 80% of the playerbase said this, but they had to make it retarded, call it the jorb effect.
Nodes being random is actually very bot friendly. On w16 we've had a mammoth spotter bot setup for the whole mountain and all we had to do was to check the qualities every moon cycle to decide which part of the mountain was worth farming.

Funnily enough, a good alternative for those without bots is to rely on the random quality of dungeon wolves, that often hit q200-q300. Random animal qualities would make the spotter bots almost completely unnecessary.
yet somehow a bot camping the same q400 mammoth spot is somehow better.
but making it random for everyone (including bots) is not fair
ok buddy
making it random you benefits bot player and huge village, what about small group.
random animals a bit more good then moving spot. For small group will be better static spot. static spot also adds a reason to fight for territory.

all this change makes advantage for huge group, funny thing that previosly when people find enemy static spot they just complain about it and didnt try to fight for it.

Do I remember correctly that in one of the worlds there were seals q800, and everyone complained about them, even though that area couldn't be blocked off and anyone could farm there? Or am I perhaps mistaken about something?
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Thicket1lurker
Posts: 28
Joined: Thu Sep 10, 2026 10:46 am

Re: Animal nodes moving was bad

Post by Thicket1lurker »

I like the randomness so I don't have to decide where I'm going to live in a world by animal quality
the problem with fixed animal qualities it's one more thing you have to think about when you build your base rotating qualities means it's one less thing you have to think about I think the game would be better if also ball Clay quality on the surface and water quality and sand quality would also rotate weekly and resources that do not deplete should rotate resources it do should stay fixed

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