Symbel that runs out of wear/durability...

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vatas
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Symbel that runs out of wear/durability...

Post by vatas »

Should become unusable until polished/repaired/whatever system will be for that in the future. Instead of poofing out of existence like it does currently.
This is also an entry on the long list of "features that make custom clients mandatory" - specifically the "protect cutlery" -checkbox.
My village is currently having to investigate who exactly forgot to check it, or otherwise made a silk tablecloth disappear. Our silk guy is not happy.
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Regulus2424
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Re: Symbel that runs out of wear/durability...

Post by Regulus2424 »

many such cases :)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Nightdawg
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Re: Symbel that runs out of wear/durability...

Post by Nightdawg »

vatas wrote: My village is currently having to investigate who exactly forgot to check it, or otherwise made a silk tablecloth disappear. Our silk guy is not happy.
on god I turned it on by default, jfc
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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maze
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Re: Symbel that runs out of wear/durability...

Post by maze »

+1 It should get the armor patch where 0 durability makes it unstable but clicking 2 together fixes to an amount.
The fact they just go POOF is iterating, and has become a mandatory feature of custom clients to save all the items on a table.
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OopsieDoopsie
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Re: Symbel that runs out of wear/durability...

Post by OopsieDoopsie »

Using base client as a part of a village is just terrorism at this point
jetharius
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Re: Symbel that runs out of wear/durability...

Post by jetharius »

Would the symbel song not work on a zero dura item then? maybe just repair it to half?
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vatas
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Re: Symbel that runs out of wear/durability...

Post by vatas »

jetharius wrote:Would the symbel song not work on a zero dura item then? maybe just repair it to half?
The whole point/suggestion is that it would work.

The problem with the current system is that if everything goes as planned, you get several times more usage out of an expensive symbel (at the cost of EXP). But if someone accidentally breaks the symbel prematurely, all of that gets wasted.

Imagine if a Metal Plow wouldn't stop working at low durability and just poofed out of existence when it hits 0%. Plowing fields would turn into annoying/tedious minigame of "constantly keep an eye at the durability of the plow to not waste hard metal."
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

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mvgulik
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Re: Symbel that runs out of wear/durability...

Post by mvgulik »

Implementation fact: Depending on the used client. Protection might only actively work, if feasting/eating from the table with the feast button. (and the protection button is ON ofc)
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Luno
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Re: Symbel that runs out of wear/durability...

Post by Luno »

+1
jorb is gay
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vatas
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Re: Symbel that runs out of wear/durability...

Post by vatas »

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

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