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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Q90 Bow and Deer
Thanks for the great analysis! I'm coming to expect this of you, Sevenless. It also points at an Agi close to what I suspected. I can max hit with my sling for somewhere around 150, but usually only do about 80-100 with my perc score. I was figuring at least lvl*15 Agi for deer. If the 200 is closer, it would be lvl * 20 Agi, maybe even upwards of lvl * 25.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ElricSorrow
- Posts: 21
- Joined: Tue Jan 18, 2011 9:36 am
Re: Q90 Bow and Deer
Thanks, Sevenless that helped a lot.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Q90 Bow and Deer
I'd give margin of error at +/- 10. Considering how the dev's like round numbers, I'd expect it actually is 200. And yw for the write up, was bored at workMagicManICT wrote:Thanks for the great analysis! I'm coming to expect this of you, Sevenless. It also points at an Agi close to what I suspected. I can max hit with my sling for somewhere around 150, but usually only do about 80-100 with my perc score. I was figuring at least lvl*15 Agi for deer. If the 200 is closer, it would be lvl * 20 Agi, maybe even upwards of lvl * 25.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system