Monuments of Powers for Villages

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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cloakblade
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Re: Monuments of Powers for Villages

Post by cloakblade »

Grog wrote:
sabinati wrote:maybe have it require item sacrifices for upkeep. maybe only allow one to be active per village, for specialization of villages.
thats better than the auth-idea, as the auth would be ignorable for bigger villages (who are more powerful anyway)
Authority drain can become a concern and almost puts an upper limit on things (or atleast forces you to have an army of bots with Shrewbread and other easy to make curios).
A.K.A. Suddo
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Grog
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Re: Monuments of Powers for Villages

Post by Grog »

bleh, just use some mains throw in some chafood and wear chief and ls hat when you log. way to easy
(and you dont need alts at all)
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sabinati
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Re: Monuments of Powers for Villages

Post by sabinati »

cloakblade wrote:
Grog wrote:
sabinati wrote:maybe have it require item sacrifices for upkeep. maybe only allow one to be active per village, for specialization of villages.
thats better than the auth-idea, as the auth would be ignorable for bigger villages (who are more powerful anyway)
Authority drain can become a concern and almost puts an upper limit on things (or atleast forces you to have an army of bots with Shrewbread and other easy to make curios).
uhhhh authority is a concern? last i checked it was easy as hell to keep up.
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Sarchi
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Re: Monuments of Powers for Villages

Post by Sarchi »

Auth is very easy to keep up. I bet there will be a village with 30M-50M auth by the world reset.
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SacreDoom
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Re: Monuments of Powers for Villages

Post by SacreDoom »

I like the sacrifice idea, but sacrificing dead animals instead of inventory items (maybe with some exceptions) would be cooler.
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sabinati
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Re: Monuments of Powers for Villages

Post by sabinati »

the type of sacrifices could be dependent on the monument. liftable items (although the only ones i can think of are hq logs and animal corpses) and inventory items could be possible sacrifices.
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keyn_thror
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Re: Monuments of Powers for Villages

Post by keyn_thror »

sabinati wrote:the type of sacrifices could be dependent on the monument. liftable items (although the only ones i can think of are hq logs and animal corpses) and inventory items could be possible sacrifices.
very good idea, I really like it :)

and it's very roleplaying - may even add some religious content to the game, as an addition to Ancestor's Worshipping.
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.

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