Authority drain can become a concern and almost puts an upper limit on things (or atleast forces you to have an army of bots with Shrewbread and other easy to make curios).Grog wrote:thats better than the auth-idea, as the auth would be ignorable for bigger villages (who are more powerful anyway)sabinati wrote:maybe have it require item sacrifices for upkeep. maybe only allow one to be active per village, for specialization of villages.
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cloakblade
- Posts: 534
- Joined: Fri Feb 18, 2011 10:37 am
Re: Monuments of Powers for Villages
A.K.A. Suddo
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Monuments of Powers for Villages
bleh, just use some mains throw in some chafood and wear chief and ls hat when you log. way to easy
(and you dont need alts at all)
(and you dont need alts at all)
Favourite thread: viewtopic.php?f=9&t=3388
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sabinati
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Re: Monuments of Powers for Villages
uhhhh authority is a concern? last i checked it was easy as hell to keep up.cloakblade wrote:Authority drain can become a concern and almost puts an upper limit on things (or atleast forces you to have an army of bots with Shrewbread and other easy to make curios).Grog wrote:thats better than the auth-idea, as the auth would be ignorable for bigger villages (who are more powerful anyway)sabinati wrote:maybe have it require item sacrifices for upkeep. maybe only allow one to be active per village, for specialization of villages.
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Sarchi
- Posts: 2517
- Joined: Sat Jun 12, 2010 1:14 am
- Location: 109, -37
Re: Monuments of Powers for Villages
Auth is very easy to keep up. I bet there will be a village with 30M-50M auth by the world reset.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Monuments of Powers for Villages
I like the sacrifice idea, but sacrificing dead animals instead of inventory items (maybe with some exceptions) would be cooler.
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sabinati
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Re: Monuments of Powers for Villages
the type of sacrifices could be dependent on the monument. liftable items (although the only ones i can think of are hq logs and animal corpses) and inventory items could be possible sacrifices.
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keyn_thror
- Posts: 93
- Joined: Tue Apr 13, 2010 12:04 pm
- Location: Moscow, Russia
Re: Monuments of Powers for Villages
very good idea, I really like itsabinati wrote:the type of sacrifices could be dependent on the monument. liftable items (although the only ones i can think of are hq logs and animal corpses) and inventory items could be possible sacrifices.
and it's very roleplaying - may even add some religious content to the game, as an addition to Ancestor's Worshipping.
Victory needs no explanation. Defeat allows none.
Победа не требует оправдания. Поражение не имеет его.
Победа не требует оправдания. Поражение не имеет его.