Minetracks and carts

Thoughts on the further development of Haven & Hearth? Feel free to opine!
KillerofLawyers
Posts: 133
Joined: Tue Feb 23, 2010 11:00 am

Minetracks and carts

Post by KillerofLawyers »

Hard metal could be used to make minecarts, wood and hard metal could make tracks. You could push/pull the cart around, and it'd act like a moving stockpile of rock/coal/ore. You could also have the ability to dump the cart out, creating a normal ground stockpile wherever you make the dump.
Necroliter
Posts: 207
Joined: Wed Sep 21, 2011 8:29 pm

Re: Minetracks and carts

Post by Necroliter »

Seems redundant to me, cause you can use regular cart underground in most scenarios. Or roads, whatever you like more.
Gabula
Posts: 172
Joined: Sun Aug 30, 2015 9:05 pm

Re: Minetracks and carts

Post by Gabula »

Yeah i think normal carts fill the purpose already.

Although i kind of want stockpiles to be build:able on top of carts.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Minetracks and carts

Post by sabinati »

regular carts are not acceptable for muh immersion
KillerofLawyers
Posts: 133
Joined: Tue Feb 23, 2010 11:00 am

Re: Minetracks and carts

Post by KillerofLawyers »

Using carts/wagons to move entire stockpiles would also be an acceptable alternative, sure.
User avatar
Kirche
Posts: 434
Joined: Sat Nov 21, 2009 10:43 pm

Re: Minetracks and carts

Post by Kirche »

I'm all for a metal cart that could haul large amounts of ore, but minetracks just don't fit in haven
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Minetracks and carts

Post by Lunarius_Haberdash »

sabinati wrote:regular carts are not acceptable for muh immersion

And yet are far more 'Iron Age' than mine carts and rails...
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Minetracks and carts

Post by sabinati »

Kirche wrote:I'm all for a metal cart that could haul large amounts of ore, but minetracks just don't fit in haven
Wikipedia wrote:The idea of using "tracked" roads is at least 2000 years old; quarries in Ancient Greece, Malta and the Roman Empire used cut stone tracks to haul loads pulled by animals, as the Greek Diolkos did for transporting ships overland.
Gabula
Posts: 172
Joined: Sun Aug 30, 2015 9:05 pm

Re: Minetracks and carts

Post by Gabula »

The game isn't set in the roman empire though, Sabinati.
KillerofLawyers
Posts: 133
Joined: Tue Feb 23, 2010 11:00 am

Re: Minetracks and carts

Post by KillerofLawyers »

No, but other carts were used in iron age mines in all of Europe.

Also I wear a toga and bronze armor. IF that doesn't make me greek then I don't know what I am.

Return to “Critique & Ideas”