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KillerofLawyers
- Posts: 133
- Joined: Tue Feb 23, 2010 11:00 am
Minetracks and carts
Hard metal could be used to make minecarts, wood and hard metal could make tracks. You could push/pull the cart around, and it'd act like a moving stockpile of rock/coal/ore. You could also have the ability to dump the cart out, creating a normal ground stockpile wherever you make the dump.
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Necroliter
- Posts: 207
- Joined: Wed Sep 21, 2011 8:29 pm
Re: Minetracks and carts
Seems redundant to me, cause you can use regular cart underground in most scenarios. Or roads, whatever you like more.
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Gabula
- Posts: 172
- Joined: Sun Aug 30, 2015 9:05 pm
Re: Minetracks and carts
Yeah i think normal carts fill the purpose already.
Although i kind of want stockpiles to be build:able on top of carts.
Although i kind of want stockpiles to be build:able on top of carts.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Minetracks and carts
regular carts are not acceptable for muh immersion
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KillerofLawyers
- Posts: 133
- Joined: Tue Feb 23, 2010 11:00 am
Re: Minetracks and carts
Using carts/wagons to move entire stockpiles would also be an acceptable alternative, sure.
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Minetracks and carts
I'm all for a metal cart that could haul large amounts of ore, but minetracks just don't fit in haven
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Minetracks and carts
sabinati wrote:regular carts are not acceptable for muh immersion
And yet are far more 'Iron Age' than mine carts and rails...
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Minetracks and carts
Kirche wrote:I'm all for a metal cart that could haul large amounts of ore, but minetracks just don't fit in haven
Wikipedia wrote:The idea of using "tracked" roads is at least 2000 years old; quarries in Ancient Greece, Malta and the Roman Empire used cut stone tracks to haul loads pulled by animals, as the Greek Diolkos did for transporting ships overland.
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Gabula
- Posts: 172
- Joined: Sun Aug 30, 2015 9:05 pm
Re: Minetracks and carts
The game isn't set in the roman empire though, Sabinati.
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KillerofLawyers
- Posts: 133
- Joined: Tue Feb 23, 2010 11:00 am
Re: Minetracks and carts
No, but other carts were used in iron age mines in all of Europe.
Also I wear a toga and bronze armor. IF that doesn't make me greek then I don't know what I am.
Also I wear a toga and bronze armor. IF that doesn't make me greek then I don't know what I am.