Combat Move "Think" Literally Useless

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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rye130
Posts: 2557
Joined: Mon Feb 01, 2010 9:41 pm

Combat Move "Think" Literally Useless

Post by rye130 »

Think gives the same ip/cooldown as take aim but has the limit of needing 4 ip before it can be used. Needs something distinguishing or different about it or might as well be removed.
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maze
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Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Combat Move "Think" Literally Useless

Post by maze »

lower it's CD would be ideal.

think cost to much only by one fact- adding a card to your deck is a big deal....
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