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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Combat Move "Think" Literally Useless
Think gives the same ip/cooldown as take aim but has the limit of needing 4 ip before it can be used. Needs something distinguishing or different about it or might as well be removed.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Combat Move "Think" Literally Useless
lower it's CD would be ideal.
think cost to much only by one fact- adding a card to your deck is a big deal....
think cost to much only by one fact- adding a card to your deck is a big deal....
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