Simple way to make H&H GREAT!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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dafels
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Re: Simple way to make H&H GREAT!

Post by dafels »

bring back world 8 feasting tbh
skltnk00
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Re: Simple way to make H&H GREAT!

Post by skltnk00 »


So basically the same grind as we have now, with the difference of numbers no longer going up endlessly but reaching a reasonable level and stay there as long as you keep the fire burning.
That's the exact picture i had in my mind.
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Re: Simple way to make H&H GREAT!

Post by skltnk00 »

Axatros wrote:
How about: You are trying to turn H&H into some crapp ass strange game? Everyone can propose what they want in the game but it does not mean other ppl will like it. Your idea is not stupid it just unfits Haven & Hearth and that's why I am against it.
Still no arguments eh?
Having no arguments simply means you have nothing to say.
Axatros wrote:
It sucks cuz it just sucks, I don't want it in my game
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ctopolon3
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Re: Simple way to make H&H GREAT!

Post by ctopolon3 »

if u wanna your ideas come true - pirate the server & make your setting :D
skltnk00
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Re: Simple way to make H&H GREAT!

Post by skltnk00 »

ctopolon3 wrote:if u wanna your ideas come true - pirate the server & make your setting :D
Even if it would be an easy task for me (which is not) - wouldn't go that way because of respect to developers.
Respect for the amount of work. But mostly for being brave enough to make this game so different from other MMOs.
tnrmnv
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Re: Simple way to make H&H GREAT!

Post by tnrmnv »

I spent like 15 hours each day, with huge pleasure.
But...
I have nothing to do right now, I have village, I have farm, I have friends, I have everything and it`s fucking boring. I feel this huge gap between me and other players, who plays from the beginning, I know that i can`t be cool, like they are. I can go to CF and by shit that I can`t craft, it`s making my life in game useless. I can buy everything.

Your idea is wonderful.

People are stupid.
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MagicManICT
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Re: Simple way to make H&H GREAT!

Post by MagicManICT »

skltnk00 wrote:
ctopolon3 wrote:if u wanna your ideas come true - pirate the server & make your setting :D
Even if it would be an easy task for me (which is not) - wouldn't go that way because of respect to developers.
Respect for the amount of work. But mostly for being brave enough to make this game so different from other MMOs.
There are several games out there that are "copy cat" games (ie the devs "know" they're either copying or at least borrowing heavily from Haven... mostly the ones that will ignore the "this is like Haven" and either try to ignore or ban the poster for it) and the ones that are taking great inspiration from Haven (devs acknowledge Haven and discuss the influence of it on their game design, but the game does appear to be significantly different enough to be its own thing).

The devs have stated they would like seeing such things. It means that they have inspired others to go out and see what part of the overall vision of Haven was liked and disliked, and that they were the muse behind it. I'd have to dig for a quote, but jorb has said that a lot of his inspiration was from Unreal World that has been in perpetual development since the early 90s. All good artists (and by extension game designers) draw inspiration and in some ways copy what has come before. It means exactly that you should use the parts of Haven you like mixed with parts of other games, art, and stories you like to create your own virtual utopia.

@Granger: thanks for answering that "Why?" on page 1. I wasn't quite sure how to reply without digging up a lot of old posts or threads.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ozzy123
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Re: Simple way to make H&H GREAT!

Post by Ozzy123 »

Granger wrote:
  • feasting being completely broken (as you can add 600 levels in a few hours) as a very prominent example in the food area.
  • Characters being able to solo mammoths/trolls and freshspawn characters being able to kill bears within a few hours.
  • Being able to compost high quality animals for quality mulch that is absolutely better than what you can dig anywhere in the world.
  • Spiraled axes that can be used to split up a q10 block to a q200 branch (with the resulting effects in kiln products quality) within the first few months of a world.
  • Having one quality x tool completely removes the need for another of same (or even lower) quality as these are permanent.
  • Characters with 10k combat stats combined with the fact of open world nonconsentual PvP.

1. If you store food for weeks or months then yeah, and you can't do that early world, getting from 1 to 600 when your table and charisma arent insane isn't that easy, this is pretty much a catch-up mechanic for players joining late in the world.
2. I don't see how that's broken
3. I don't see how that's broken either, isn't it why mulch was added in the first place?
4. well thats pretty broken
5. you can always give your old stuff to your villagers/sell it on the community market
6. idk its like saying "level 100's in world of warcraft that played for a year have too much adventage over lvl 30s that started 2 days ago!!" pretty dumb imo
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infectedking
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Re: Simple way to make H&H GREAT!

Post by infectedking »

Ozzy123 wrote: 6. idk its like saying "level 100's in world of warcraft that played for a year have too much adventage over lvl 30s that started 2 days ago!!" pretty dumb imo
Takes you 2 days to hit level 30? smh
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skltnk00
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Re: Simple way to make H&H GREAT!

Post by skltnk00 »

Ozzy123 wrote:
Granger wrote:
  • feasting being completely broken (as you can add 600 levels in a few hours) as a very prominent example in the food area.
  • Characters being able to solo mammoths/trolls and freshspawn characters being able to kill bears within a few hours.
  • Being able to compost high quality animals for quality mulch that is absolutely better than what you can dig anywhere in the world.
  • Spiraled axes that can be used to split up a q10 block to a q200 branch (with the resulting effects in kiln products quality) within the first few months of a world.
  • Having one quality x tool completely removes the need for another of same (or even lower) quality as these are permanent.
  • Characters with 10k combat stats combined with the fact of open world nonconsentual PvP.

1. If you store food for weeks or months then yeah, and you can't do that early world, getting from 1 to 600 when your table and charisma arent insane isn't that easy, this is pretty much a catch-up mechanic for players joining late in the world.
2. I don't see how that's broken
3. I don't see how that's broken either, isn't it why mulch was added in the first place?
4. well thats pretty broken
5. you can always give your old stuff to your villagers/sell it on the community market
6. idk its like saying "level 100's in world of warcraft that played for a year have too much adventage over lvl 30s that started 2 days ago!!" pretty dumb imo

1. Catch-up mechanics? What for? Is it possible to catch-up?
2. Have to be blind not to see that.
3. It leaves no reason to dig up soil. Obviously.
4. ---
5. So what? Still no need for another one. Still no need to make more.
6. WoW doesn't have permadeath. Didn't you know that? WoW is much different from this game.
H&h feels good because it's not like WoW.
Somehow you want it to feel the same.
Why do you prefer this game instead of playing WoW?
(and even WoW has a limit in character progression, and way more fair and balanced in terms of player competition goddammit)

It seems you only want things to stay the same because it fits you.
You don't like the fair play do you?

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