Game Development: Crystal Patch

Announcements about major changes in Haven & Hearth.
jesi
Posts: 105
Joined: Wed Jan 04, 2012 6:18 pm
Location: Nowhere now

Re: Game Development: Crystal Patch

Post by jesi »

Thicket1lurker wrote:this new update broke claims there is no claims nearby me or thing walls and I can't expand my claim anymore every direction I'm trying to expand to says there's another claim there when there isn't anything there at all
Same
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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Ardennesss
Posts: 1171
Joined: Sun Oct 06, 2013 4:22 pm

Re: Game Development: Crystal Patch

Post by Ardennesss »

jorb wrote: In the Pipe
-----------------------
[*] Our primary development direction is toward object-controlled-objects.
Lol, lmao even.
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Regulus2424
Posts: 656
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Crystal Patch

Post by Regulus2424 »

is there a reason why you didn't document the newest animal behaviour changes in this patch? I like the changes overall, just don't understand this stealth update
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Crystal Patch

Post by VDZ »

Great patch.
AliExpressMerchant wrote:
A character's "distance" to the server lead was incorrectly calculated using the current FEP-meter max, rather than the highest attribute, causing a reduced FEP-meter (e.g. from food variance bonus) to effectively count your stats as that much lower.
holy fuck, you can't be serious
Aritain wrote:Nice bunch of untested features
Truly an experimental world
As a programmer: this is a very understandable bug that would most likely pass through pair programming, code review, manual testing and possibly unit testing. Why would you stop eating before gaining a stat increase? I only ever do that (very rarely) when I'm out of food to complete the stat but still want the Sizzling buff on a food item.

If there's anything to blame, it would probably the dev's internal variable (or getter) naming. Obviously I can't see the server-side code, but one was likely named something like 'fepMax' while the other was likely named something like 'fepTotal'. Bugs like that are hard to catch when it does behave as intended 99% of the time.
falinix
Posts: 20
Joined: Sat Jan 07, 2017 7:01 pm

Re: Game Development: Crystal Patch

Post by falinix »

probably some of the worst stealth changes I've seen in a long time - if you want to try dumb, new shit at least tell us about it.
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QueueSS
Posts: 36
Joined: Wed Jul 17, 2013 4:16 am

Re: Game Development: Crystal Patch

Post by QueueSS »

damn this patch is sick as fuck actually lmao
Blackbearrd
Posts: 3
Joined: Sun Apr 10, 2022 10:20 am

Re: Game Development: Crystal Patch

Post by Blackbearrd »

what's the deal with all those (retarded) ninja changes to animals?
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Nightdawg
Posts: 2631
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Crystal Patch

Post by Nightdawg »

Ardennesss wrote:
jorb wrote: In the Pipe
-----------------------
[*] Our primary development direction is toward object-controlled-objects.
Lol, lmao even.
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
Aritain
Posts: 19
Joined: Sun Sep 13, 2015 11:32 pm

Re: Game Development: Crystal Patch

Post by Aritain »

VDZ wrote:As a programmer: this is a very understandable bug that would most likely pass through pair programming, code review, manual testing and possibly unit testing. Why would you stop eating before gaining a stat increase? I only ever do that (very rarely) when I'm out of food to complete the stat but still want the Sizzling buff on a food item.
I understand that bugs happen, but these two just don't seem to be capable of producing anything remotely bug-free. And even this is okay. What is not okay is people literally reporting bugs to them via forums and PMs, and they just don't really care. Neither do they engage with the community, which could help them understand that yet another feature with some convoluted logic might not be thoroughly tested and might lead to people getting unintended advantage for 1.5 months straight. This is just a joke at this point
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lordgrunt
Posts: 441
Joined: Sat Nov 05, 2011 11:49 pm

Re: Game Development: Crystal Patch

Post by lordgrunt »

Blackbearrd wrote:what's the deal with all those (retarded) ninja changes to animals?
elaborate pls? cause atm it sounds just like "i dont like mondays"

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