Game Development: Crystal Patch

Announcements about major changes in Haven & Hearth.
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Crystal Patch

Post by reqvaa »

Underground water nodes same as surface? Q55 tops? Or might be way better (i hope)?
Zepar72
Posts: 205
Joined: Mon Jan 15, 2018 2:36 am

Re: Game Development: Crystal Patch

Post by Zepar72 »

maze wrote:After testing my traps, and trying to lure animals.
The shadow patch to animals is they no longer enter claims.
This kills my whale trap, mammoth trap, slime traps, cave louse traps, trap traps, ect traps that I had to take 10 mins to redesign them. :oops:
I don't say this in a joking manner

(this pic render like shit because my service that host my image is down...)
This is best thing i've read in ages. Amazing patch. The more cheese gets taken down, the healthier this game will be in the end. 8-)
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Regulus2424
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Re: Game Development: Crystal Patch

Post by Regulus2424 »

reqvaa wrote:Underground water nodes same as surface? Q55 tops? Or might be way better (i hope)?
it does go above 55, might be tied to the cave level
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reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Crystal Patch

Post by reqvaa »

thanks, good to know
Good Q water sources as a starting point for searching too?
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Kaios
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Re: Game Development: Crystal Patch

Post by Kaios »

Zepar72 wrote:The more cheese gets taken down, the healthier this game will be in the end. 8-)
I don't necessarily disagree with that, but the devs have a tendency to handle such mechanics changes rather poorly. Their main focus should be on combat which changing would inevitably result in other "cheese" methods being formed instead of resolving things that may not even be an issue going forward from that point.

As is obvious, the only result for fixing those methods right now is creating frustration for players considering the poor state of combat.
Zepar72
Posts: 205
Joined: Mon Jan 15, 2018 2:36 am

Re: Game Development: Crystal Patch

Post by Zepar72 »

Kaios wrote:

I don't necessarily disagree with that, but the devs have a tendency to handle such mechanics changes rather poorly. Their main focus should be on combat which changing would inevitably result in other "cheese" methods being formed instead of resolving things that may not even be an issue going forward from that point.

As is obvious, the only result for fixing those methods right now is creating frustration for players considering the poor state of combat.
Yea, i dont say this is a perfect solutions. But by this point, i can even accept "spray and pray" method of developement over not doing anything at all. This might be a step toward a better combat in the end, even if that happens in 3 worlds from now
.
And since this is an experimental world, i find this completely justified.
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Game Development: Crystal Patch

Post by fallout »

300k exp into some surface wells and he adds q100 underground water wells that can be dug for 18k
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Regulus2424
Posts: 656
Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Crystal Patch

Post by Regulus2424 »

well it's not like they could have added the underground well feature at the start of the world... wait a minute... :?
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
Zepar72
Posts: 205
Joined: Mon Jan 15, 2018 2:36 am

Re: Game Development: Crystal Patch

Post by Zepar72 »

Are the underground wells unrelated to the Q of water there? It's a separate node from deep/shallow water, unlike on the surface?
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Regulus2424
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Joined: Mon Feb 16, 2015 3:48 pm

Re: Game Development: Crystal Patch

Post by Regulus2424 »

Zepar72 wrote:Are the underground wells unrelated to the Q of water there? It's a separate node from deep/shallow water, unlike on the surface?
nodes seem to be working the same way
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys

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