Yea I can't imagine that the change will have much impact this late into the world.Fostik wrote:Thanks for returning charters.
Bummer that trading is dead and no newb villages will found anymore, but this would be a good use for new world.
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shubla
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Re: Game Development: Charter Shoo

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Archiplex
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Re: Game Development: Charter Shoo
if you want to revive trading make it so you can't bring sub tokens across new worlds and force people to use all of their tokens by the end of this world (or autouse theirs if they dont)
that way it'll actually be a fresh start for next world
that way it'll actually be a fresh start for next world
Queen of a cold, dead land. Caretaker of the sprucecaps.
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shubla
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Re: Game Development: Charter Shoo
Charters still require will to use?
I think will requirement should be removed. Its not fun to use trade alts or bulk will to your character only so you can tp to some place.
Siege is broken and must be fixed. I'd really like to hear how devs "intend" the siege to work. For example, how am I supposed to prevent immediate raping of my place if my location becomes public knowledge?
Or how some unlucky nab is supposed to protect himself if he gets sieged? Why devs don't seem to try solve this.
Also current siege system gives ridiculous benefit from pali layers. By building 10 layers of pali you can increase the effort to siege. That is quite dumb, I don't want to build 10 layers.
I think will requirement should be removed. Its not fun to use trade alts or bulk will to your character only so you can tp to some place.
Why should one bother to build a charter stone when you can just build safe pali for your fighters to afk camp the siege in?So, you just pop up a village for a siege rn, build CS and you can teleport any fighter you want to make siege even more likely successful? Safe altspam without the need to build wilderness beacon for each of them? GJ with implementing back yet another abusive mechanic.
Siege is broken and must be fixed. I'd really like to hear how devs "intend" the siege to work. For example, how am I supposed to prevent immediate raping of my place if my location becomes public knowledge?
Or how some unlucky nab is supposed to protect himself if he gets sieged? Why devs don't seem to try solve this.
Also current siege system gives ridiculous benefit from pali layers. By building 10 layers of pali you can increase the effort to siege. That is quite dumb, I don't want to build 10 layers.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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mulamishne
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Re: Game Development: Charter Shoo
Surely removing tokens will revitalize trading and I won't ask for 500 morels for anvils I shit out in bulk (ps I wont deliver)Archiplex wrote:if you want to revive trading make it so you can't bring sub tokens across new worlds and force people to use all of their tokens by the end of this world (or autouse theirs if they dont)
that way it'll actually be a fresh start for next world
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shubla
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Re: Game Development: Charter Shoo
In legacy there was trade even for very precious things without tokens.mulamishne wrote:
Surely removing tokens will revitalize trading and I won't ask for 500 morels for anvils
You wouldn't have to trade it for morels.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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SnuggleSnail
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Re: Game Development: Charter Shoo
If every faction member including the ones I live with were offered 10k/person and given a week to siege my willage I'm very confident I could defend it on my own.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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Southpaw
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Re: Game Development: Charter Shoo
yeah, because in legacy those resources were more tedious to make than their offers (bone glue, rope, cavebulbs for gold rings)shubla wrote:In legacy there was trade even for very precious things without tokens.mulamishne wrote:
Surely removing tokens will revitalize trading and I won't ask for 500 morels for anvils
You wouldn't have to trade it for morels.
in this game theres virtually nothing newbies make that i want, at fucking all
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
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shubla
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Re: Game Development: Charter Shoo
Tokens should still be removed. Maybe something can be added that you want.Southpaw wrote:[
in this game theres virtually nothing newbies make that i want, at fucking all
Other trade goods not existing is not a valid reason to not remove tokens.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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mulamishne
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Re: Game Development: Charter Shoo
Claiming that there's no trade (which is wrong) because there is tokens isn't a reason to remove tokens.shubla wrote:Tokens should still be removed. Maybe something can be added that you want.Southpaw wrote:[
in this game theres virtually nothing newbies make that i want, at fucking all
Other trade goods not existing is not a valid reason to not remove tokens.
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Vert
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Re: Game Development: Charter Shoo
if you have no friends that came to defend you, you can be raided easy and i think its okey (find friends)
But you can also didnt came for 2 days and didnt know that you are sieged, so maybe it will be good if people can make autoalarm system between village . ( but after it stelth raid will be impossible)
But you can also didnt came for 2 days and didnt know that you are sieged, so maybe it will be good if people can make autoalarm system between village . ( but after it stelth raid will be impossible)