[WWW]
-Make much rarer for rare chance seed.
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[Wild plants]
-wild carrots, wild cabbage, wild beets, ect.
-spawn to there own native biomes
-adds to the area density.
-early game friendly.
-normal and wilderness survival friendly.
---Hunter's, newbie, Wonders, explorers food on the go.
-picking a wild plant would yield plants &/or seeds.
-replanting the plant &/or seeds would have large % to Domestic the plant 75-80%.
-Domesticated plants would not have a chance to go back to wild.
-Wild plants would grow in the span of 8-16 hours (ideally for a wonder or newbie who's picking, making camp & planting. log on next day pick and move along).
-you don't need to plow to plant wild seeds (would just be fun to see people pick seeds then replant).
-wild plants &/or seeds drop on the ground would plant their self (again fun to see wild plants semi take over (with much of a higher chance)...but this might cause FPS issues from large overgrowth).
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Mazes Archive 2ed post